![]() There are two more major headsets to look forward to further down the line. They also support PC-tethered VR with an optional cable. They lack a dedicated gaming PC's processing power on their own, but their high-end mobile processors (especially the Quest Pro's Snapdragon XR2+) push detailed, smooth graphics. The Oculus/Meta Quest 2 and Quest Pro both use similar outward-facing cameras to the now-discontinued Oculus Rift S to provide 6DOF motion tracking, and similar 6DOF motion controls. Standalone headsets offer the greatest physical freedom by completely removing the cables and not requiring an external device to handle processing. The least expensive tethered options are currently around $400, and that's before you address the processing issue the HP Reverb G2, Valve Index, and Vive Pro 2 need powerful PCs to run, while the PS VR requires a PlayStation 4 and the PS VR2 requires a PlayStation 5. Either external sensors or outward-facing cameras provide full 6DOF (six degrees of freedom) movement tracking for both your head and your hands, thanks to motion-sensing controllers. Their cables makes them a bit unwieldy, but putting all of the video processing in a box that you don't need to directly strap to your face means your VR experience can be a lot more complex. Tethered headsets, such as the HTC Vive Pro 2, PlayStation VR, and Valve Index are physically connected to PCs (or in the case of the PS VR and PS VR 2, a PlayStation 4 or PlayStation 5). Modern VR headsets now fit under one of two categories: tethered or standalone. Best Hosted Endpoint Protection and Security Software. ![]() The Verge reported that Meta has 41 new apps and games up its sleeve for the new VR headset, including mixed reality experiences that take advantage of the new hardware's strengths. That would be more than 500 VR apps and games as of today. Meta Quest 3 is fully backwards compatible with Quest 2, which means that all the software from the older VR headset will work with Meta Quest 3. ![]() In addition, Meta's biggest competitor, Apple, is following a similar with the Vision Pro, by emphasizing augmented reality rather than pure virtual reality. There are many reasons for this: Meta wants to pave the way for AR glasses and expects the mixed reality focus to create a more accessible headset that is more compatible with everyday use, as well as another application mainstay beyond pure gaming and fitness. Virtual reality remains important, but in terms of technology and content, Meta will seek to unlock the potential of mixed reality. Meta Quest 3 has an emphasis on mixed reality. Quest 3 offers better passthrough quality than Quest Pro, but unlike the latter, it does not support eye and face tracking. The new Touch Plus controllers of Meta Quest 3. You can still wear glasses with Meta Quest 3. The same goes for the Quest 3's field of view, which has not improved significantly. The battery life will be about the same as Quest 2, so about two hours, according to Meta CTO Andrew Bosworth. ![]()
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